Research
I'm interested in various topics in Computer Graphics and Vision, with experience in Physics-based Inverse Rendering and 3D Facial Animation.
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NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering
Jingwang Ling ,
Ruihan Yu,
Feng Xu ,
Chun Du,
Shuang Zhao
ACM SIGGRAPH (conference track full paper) , 2024
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Using a NeRF to capture spatially varying illumination in inverse rendering improves 3D reconstruction under non-distant lighting.
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High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
Xin Ming*,
Jiawei Li*,
Jingwang Ling ,
Libo Zhang ,
Feng Xu
European Conference on Computer Vision , 2024
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ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision
Jingwang Ling ,
Zhibo Wang ,
Feng Xu
IEEE/CVF International Conference on Computer Vision and Pattern Recognition , 2023
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The essence of NeRF is supervising camera rays. This ray supervision scheme can generalize to shadow rays, enabling neural scene reconstruction from single-view shadows.
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Structure-aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation
Jingwang Ling ,
Zhibo Wang ,
Ming Lu ,
Quan Wang,
Chen Qian ,
Feng Xu
European Conference on Computer Vision , 2022
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A generative model of 3D facial details that can perform expression, age and wrinkle line editing.
Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details
Jingwang Ling ,
Zhibo Wang ,
Ming Lu ,
Quan Wang,
Chen Qian ,
Feng Xu
IEEE Transactions on Visualization and Computer Graphics , 2022
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A facial detail morphable model that augments 3DMMs in detail reconstruction and animation.
Emotion-preserving Blendshape Update with Real-time Face Tracking
Zhibo Wang ,
Jingwang Ling ,
Chengzeng Feng,
Ming Lu ,
Feng Xu
IEEE Transactions on Visualization and Computer Graphics , 2020
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A real-time tracking system that updates user-specific facial blendshapes with fine-scale details and preserves emotion semantics.