Jingwang Ling

Hi! I’m a Ph.D. student in Computer Science at University of Illinois Urbana-Champaign (UIUC), specializing in computer graphics and vision. I am advised by Prof. Shuang Zhao. I received my bachelor’s degree from School of Software, Tsinghua University, where I was fortunate to be advised by Prof. Feng Xu.

Email  /  Github  /  Google Scholar  /  LinkedIn

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Research

My research focuses on digitalizing the 3D world from images through physics-based inverse rendering. To achieve this, I integrate three key components: accurate physics-based rendering models to ensure physical correctness, generative priors to introduce data-driven regularization, and real-world measurements to anchor reconstruction in observation.

Teeth Reconstruction and Performance Capture Using a Phone Camera
Weixi Zheng, Jingwang Ling, Zhibo Wang, Quan Wang, Feng Xu
International Conference on Computer Vision, 2025 (Oral Presentation)
code (coming soon)

Guiding-Based Importance Sampling for Walk on Stars
Tianyu Huang, Jingwang Ling, Shuang Zhao, Feng Xu
ACM SIGGRAPH (conference track full paper), 2025
paper / project page / code

NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering
Jingwang Ling, Ruihan Yu, Feng Xu, Chun Du, Shuang Zhao
ACM SIGGRAPH (conference track full paper), 2024
paper / project page / code / presentation video

Using a NeRF to capture spatially varying illumination in inverse rendering improves 3D reconstruction under non-distant lighting.

High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
Xin Ming*, Jiawei Li*, Jingwang Ling, Libo Zhang, Feng Xu
European Conference on Computer Vision, 2024
paper / code

PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance
Libo Zhang, Yuxuan Han, Wenbin Lin, Jingwang Ling, Feng Xu
APSIPA ASC, 2024
paper / code

ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision
Jingwang Ling, Zhibo Wang, Feng Xu
IEEE/CVF International Conference on Computer Vision and Pattern Recognition, 2023
paper / code / project page / video / presentation video

The essence of NeRF is supervising camera rays. This ray supervision scheme can generalize to shadow rays, enabling neural scene reconstruction from single-view shadows.

Structure-aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation
Jingwang Ling, Zhibo Wang, Ming Lu, Quan Wang, Chen Qian, Feng Xu
European Conference on Computer Vision, 2022
paper / code / presentation video / supplementary video

A generative model of 3D facial details that can perform expression, age and wrinkle line editing.

Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details
Jingwang Ling, Zhibo Wang, Ming Lu, Quan Wang, Chen Qian, Feng Xu
IEEE Transactions on Visualization and Computer Graphics, 2022
paper / video / ISMAR 22 video / HTML

A facial detail morphable model that augments 3DMMs in detail reconstruction and animation.

Emotion-preserving Blendshape Update with Real-time Face Tracking
Zhibo Wang, Jingwang Ling, Chengzeng Feng, Ming Lu, Feng Xu
IEEE Transactions on Visualization and Computer Graphics, 2020
paper / video / HTML

A real-time tracking system that updates user-specific facial blendshapes with fine-scale details and preserves emotion semantics.

Interesting Projects
Face-in-the-Wall
2020, with Yue Wang and Chia-Wei Liu
Video / Code

Move your face to break the wall.

CloseTheLoop
Frontend Programming, 2018
Video / Code

A multiplayer mini game.

PlayGwent
Qt Programming, 2017
Video / Download (Windows) / Download (Linux) / Sign up / Code

An online multiplayer Gwent card game.

BattleCity
Java Programming, 2017
Video / Download (JAR) / Code

A LAN multiplayer tank game.


The website's template is borrowed from Jon Barron. Thank you!